29. Odd market
I am experimenting with sub-locations. This one could be placed in any habitat where commerce is going on, for example in the Ancient City . Rounding a corner, you emerge on a busy, narrow street. The ceiling is suddenly so distant it might as well be the open night sky. Shaded, ancient arcades line the thoroughfare which is dimly, unevenly, lit by neon, string lights, strobes and fire in equal measure. Steam from some malfunctioning vent wrap the stalls in misty strands, mingling with sweet incense smoke and other, odder vapours. Your nostrils are assaulted by a hundred smells you recognise and twice as many you don’t. Many of the things on sale are unfamiliar, yet there seems to be buyers for it all, as strange as the merchants themselves. Type: Area Function: Market Power source: As habitat Gravity: As habitat Size: Narrow lane Affiliation: None Population: A dozen vendors, many visitors Sells: See entries Buys:...