22. Witch coven
The three cyborgs have been living here for as long as anyone can remember, their lifespans extended far beyond that of baseline humans. They nest in an abandoned research station from the earliest days of colonisation. It doesn’t look like much, but then three, haunting voices speak “welcome” to you in unison. Was the comm system even turned on?
Type: Abandoned habitat
Function: Hermitage
Power source: Thermonuclear batteries
Gravity: None
Size: 500 m diameter
Affiliation: None
Population: 3
Sells: Prophecy
Buys: Batteries, water
This asteroid is the home of Spin, Lot and Turn; three heavily modified post-human cyborgs. It is rumoured that they are able to predict the future. It is also probably rumoured that they require some kind of sacrifice to do so, which is true. The habitat itself consists mostly of a large cavern with a few airlocks and antechambers, without any rotational gravity. The chamber is lined with decrepit machinery and electronics, repurposed and strangely modified by the three "siblings".
A character may approach any of the three and present their sacrifice. Once this is done, they may never ask for another prophecy from any of them. The prophecy entails a roll on the corresponding table. A 10 always means a reroll; another 10 corresponds to the 10/10 result.
Spin looks mostly like a young human woman, but her eyes are empty white and her skin is clearly artificial, resembling porcelain. She is at all times connected to the surrounding machinery by wires and fibres, floating motionless in the centre of the chamber. Her voice seems to emanate from the entire interior at once when she speaks, and she doesn't move her lips when doing so. She has the ability to foretell a single aspect of the fate of an individual, only once. Once a PC or other character has learned of their fate in this manner, they are literally unable to die until that aspect of their fate has been fulfilled in some sense. In order to receive the prophecy, the character has to give up their most prized posession.
1d10 | Fate (reroll 10) |
1 | Fame |
2 | Fortune |
3 | Murder |
4 | Shame |
5 | Misery |
6 | Defeat |
7 | Conquest |
8 | Power |
9 | Disease |
10/10 | Transcendence |
Lot is a multi-armed monstrosity, her eyes replaced with a dark visor, her hair whipping, mechanical tentacles. When she speaks she screams, with a voice like grinding metal. She has the ability to foretell the approximate length of an individuals life. Once a PC or other character has learned of their fate in this manner, they are literally unable to die until that time has passed, after which something invariably occurs that kills them. In order to receive the prophecy, the character has to feed her an arm. For another arm, she may allow a reroll.
1d10 | Fate (reroll 10) |
1 | Lot devours the character immediatly |
2 | 1 minute |
3 | 1 hour |
4 | 1 day |
5 | 1 week |
6 | 1 month |
7 | 1 year |
8 | 1 decade |
9 | 1 century |
10/10 | Immortality |
Turn has three faces, one smiling, one crying and one snarling. She also has three arms, one protruding from her back. All her limbs and joints twist and turn in a bewildering, asynchronous fashion. She is very clearly made from metal and cybernetics and she trails a mane of optical fibres. Only the snarling face speaks, always with utmost contempt. She has the ability to foretell the approximate manner of death of an individual. Once a PC or other character has learned of their fate in this manner, they may only die in the manner foretold. In order to receive the prophecy, the character has to kill a former friend and bring their heart to her. She cannot be bargained with.
1d10 | Fate (reroll 10) |
1 | Fire |
2 | Air |
3 | Water |
4 | Earth |
5 | Love |
6 | Betrayal |
7 | Void |
8 | Folly |
9 | Disease |
10/10 | Immortality |
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