16. Secret lab
You are being shot at, but the defence system seems to consist of a few low-calibre turrets and one jams almost immediately. They don’t want to be found, but they didn’t really expect they would be. The decrepit station consists of a rotating carousel around a cylindrical spoke, some solar panels and a radiation shield. Entirely unremarkable.
Type: Station
Function: Drug lab
Power source: Thermonuclear batteries
Gravity: 0.5 SG
Size: 200 m long, 100 m diameter
Affiliation: Criminal
Population: 3
Sells: Illicit synthetic drugs
Buys: Chemicals, batteries, water
Unless the PCs have contacted the trio of shady chemists that operate the station, which is a quite efficient small-scale narcotics manufactory, they will begin by shooting (badly) and then parleying (with slightly greater proficiency). They can be robbed or made a deal with, but either way this will attract the attention of other crews that have made a living out of reselling their product.
The conditions aboard are predictably cramped and smell of chemicals. Hissing, bubbling apparatuses occupy most of the free space. The stuff they make here can make you hallucinate for a week, with almost no side effects besides acute dehydration and starvation.
The chemists are Hannes (thin, skittish, cybernetic hands), Skim (small, silent, androgynous) and Karla (muscular, talkative, bald). They aren’t fighters, but beyond the quirky demeanour they are entirely ruthless and will betray the PCs in the blink of an eye.
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